Rebel Galaxy Review

Rebel Galaxy

Rebel Galaxy came out on Steam in October, but it just recently came out for the PlayStation 4 at the beginning of the month, January 5th.  I had never heard of this game before it came to the PS4 but the opportunity to be a “Space Cowboy” was too much to pass up.  The game played a lot like the naval side of Assassin’s Creed: Black Flag.  You sail the ocean of space in a straight line, not being able to pitch up or down, however your opponents are given that option and the smaller crafts will often fly above and below you, while the larger ships are stuck flying on the same level that you are.  Think of it as a less maneuverable version of the “Freelancer” game.

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Most of this game will be you flying your ship from one end of the solar system to the other, complete a mission and head back across the solar system again.  One of the best way to make money in this game will be doing missions that you can pick up during your stops at different space stations; however, after you jump to the next solar system, you will be able to join the mercenary guild which will give you a lot more money but for a lot more risk of course.  This means you will be going back and forth in one system just to scrounge up enough money to to buy upgrades or new weapons/armors for your ship.  Speaking of the stations, the game will automatically save your game when you visit one so always remember to stop by one before heading off to a difficult mission.  Missions and mercenary work aren’t the only way to make money in this game though.  You can also scavenge for parts scattered around space, which to be honest will probably take the most time since you can barely find cargo floating around, look around the space system for bounties to collect or mine asteroids for goods.  Everything you find can then be sold at the commodities market, but be warned as the price for different goods fluctuates.  Then once you get enough credits to buy the new spaceship you’d been eyeing, you’ll be doing missions, mercenary work, scavenging for parts, hunting down pirates and mining asteroids all over again to get more money for new upgrades.  In other words, you will probably be spending most of your time trying to make enough money to use on your ship than actually going through the games story.

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So is this game fun?  Should you try it out or pass on it?  Well I’ve been having a blast with it myself, though it really depends on if you have the patience to play a game like this.  You won’t be getting into space battle after space battle unless you are actively looking for them.  Most of your time will be flying through the emptiness of space.  For a game created by a two man team, this game is amazing.  Still it would have been better if you could fly up and down because there are times when your enemies or certain asteroids are above or below you that your guns can’t seem to shoot at.

In the end, I give this game a solid 8/10.  The price point of 19.99 may drive off a few customers, but for those who enjoy these types of games, I say go for it.  It’s a good PSN game to pass the time with.

Garth Ennis Presents – Battle Classics

battleclasscisOn this side of the pond, we get lots of War World II stories from the press and Hollywood, but not much from the British POV.  Comic book writer Garth Ennis (Preacher, Hitman) with Titan Books gathers an incredible collection of World War II comic book stories from the British perspective.  “Battle” was published weekly from 1975 to 1988 and left a mark in British comic book history and gave comic book talents like John Wagner, Mike Western, Cam Kennedy, John Cooper, Alan Hebden and David Hunt freedom to tell honest life and death tales from World War II.

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“… I believe HMS Nightshade to be its writer’s most important work:  it is about something that counts.  It is not about fantasy of future lawmen, interplanetary bounty-hunters, or assassins in a game of murder.”  Garth Ennis, Garth Ennis Presents Battle Classics

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