Story: Bryan Hill
Art / Cover: Isaac Goodhart
Color art: K. Michael Russell
Letter art: Troy Peteri
Story: Bryan Hill
Story: Zack Kaplan
Art / Cover: Giovanni Timpano
Color art: Chris Northrop
Letter art: Troy Peteri
Since 2005, the Resident Evil franchise had begun to move away from the traditional survival horror genre everyone loved it for and focused more on an action/3rd person shooter type of game. Gone were the days where you walk down a corridor, with 9 bullets left in your gun, hoping a scare didn’t pop out the corner. With Resident Evil 4, 5 and 6, the guns and ammo were plenty. When they announced this game, and released the demo, I will admit that it scared me a bit. It did its job, as I didn’t want to play it after the sun went down, and it reminded me of all those scares I had playing the original and it’s sequels. [Read more…]
Story: Matt Hawkins & Jason Ning
Art / Cover: Darick Robertson
A week late, but I just couldn’t let this one slip by. Stjepan Sejic is one of my favorite Writer/Artist. Take a peak at this wonderful book, and if you find it interesting, you can read from the beginning over at his DeviantArt page, Shiniez. Of course, buying the four volumes that came before this wouldn’t be such a bad idea too. 🙂
Story / Art / Cover: Stjepan Sejic
Story: Matt Hawkins
Art: Rahsan Ekedal
Story: Matt Hawkins & Bryan Hill
Art: Atilio Rojo
Cover: Rahsan Ekedal
Story: Camilla Zhang, Kelly Bender, Paul Penna
Art: Francesca Aureli, Jim Towe
Color art: K. Michael Russell and Chris Northrop
Letter art: Troy Peteri
Cover: Khoi Pham
Editorial: Ashley V. Robinson
Story: Bryan Hill
Art & Cover: Nelson Blake II
Release Date: December 28, 2016
Story: Matt Hawkins
Art & Cover: Raffaele Ienco
Release Date: December 21, 2016
Story By: Bryan Hill
Art By: Isaac Goodhart
Letter Art By: Troy Peteri
Colored By: K. Michael Russell
Does everyone deserve redemption? [Read more…]
What would you do if our sun turned against us? So hot that it could kill you if hit by the rays. Maybe go to some Day Clubs? Sounds scarier than going to a Night Club really. I was lucky enough to be able to have a small interview with Zack Kaplan at Stan Lee’s Los Angeles Comic Con. You can check it out here if you haven’t already here. [Read more…]
Story By: Bryan Hill
Art/Cover By: Nelson Blake II
Letter Art By: Troy Peteri
THE WORLD IS NOT FREE
As the dark truth of The Order of Romulus reveals itself, Ashlar faces death to stop them…but someone has come to help her, someone with a power that can set the entire world free, a power that has waited generations to find her. Will that power find her in time? [Read more…]
A story of the aftermath of an alien invasion and a prototype military robot who is attached to a group of survivors. If you are looking for something new, away from “The Big Two”, try your hand at this Top Cow book. I mean, who doesn’t love aliens and robots? If you don’t feel like hunting for the books, Mechanism Vol. 1 (#1-5) comes out January 2017.
Uncharted 4 came out just last week, May 10th, but with it having not only a Singleplayer campaign but also a Multiplayer, I wanted to play this game a little while longer before I wrote anything about it. I had been waiting for this game since they first talked about it, and I pre-ordered the collector’s edition of the game back in September of 2015. Learning that it was going to be the final chapter in the Uncharted series, I was a bit nervous on how they would end his journey. Would he get a happy ending? Would this adventure be to much for him and have him perish at the end? As the day of release came closer and closer, I sat down and played through the three games that came before it, getting ready for my final adventure in this great series. Half way through the third game my doorbell rang and a large package was left outside my house; my collector’s edition had finally come, and it was time to set aside all responsibilities and play through both the single and multiplayer game.
Rebel Galaxy came out on Steam in October, but it just recently came out for the PlayStation 4 at the beginning of the month, January 5th. I had never heard of this game before it came to the PS4 but the opportunity to be a “Space Cowboy” was too much to pass up. The game played a lot like the naval side of Assassin’s Creed: Black Flag. You sail the ocean of space in a straight line, not being able to pitch up or down, however your opponents are given that option and the smaller crafts will often fly above and below you, while the larger ships are stuck flying on the same level that you are. Think of it as a less maneuverable version of the “Freelancer” game.
Most of this game will be you flying your ship from one end of the solar system to the other, complete a mission and head back across the solar system again. One of the best way to make money in this game will be doing missions that you can pick up during your stops at different space stations; however, after you jump to the next solar system, you will be able to join the mercenary guild which will give you a lot more money but for a lot more risk of course. This means you will be going back and forth in one system just to scrounge up enough money to to buy upgrades or new weapons/armors for your ship. Speaking of the stations, the game will automatically save your game when you visit one so always remember to stop by one before heading off to a difficult mission. Missions and mercenary work aren’t the only way to make money in this game though. You can also scavenge for parts scattered around space, which to be honest will probably take the most time since you can barely find cargo floating around, look around the space system for bounties to collect or mine asteroids for goods. Everything you find can then be sold at the commodities market, but be warned as the price for different goods fluctuates. Then once you get enough credits to buy the new spaceship you’d been eyeing, you’ll be doing missions, mercenary work, scavenging for parts, hunting down pirates and mining asteroids all over again to get more money for new upgrades. In other words, you will probably be spending most of your time trying to make enough money to use on your ship than actually going through the games story.
So is this game fun? Should you try it out or pass on it? Well I’ve been having a blast with it myself, though it really depends on if you have the patience to play a game like this. You won’t be getting into space battle after space battle unless you are actively looking for them. Most of your time will be flying through the emptiness of space. For a game created by a two man team, this game is amazing. Still it would have been better if you could fly up and down because there are times when your enemies or certain asteroids are above or below you that your guns can’t seem to shoot at.
In the end, I give this game a solid 8/10. The price point of 19.99 may drive off a few customers, but for those who enjoy these types of games, I say go for it. It’s a good PSN game to pass the time with.
Man… when this game showed up on my PS4 on the PlayStation Store, I didn’t even hesitate to buy this game. I’m a huge Final Fantasy fan, and this was one of my favorites growing up as a kid. So I buy it, install it and get ready to play through a game I haven’t touched since the turn of the century. I couldn’t wait, it had to be as good a I remembered it to be right?
Well, they added three mechanics to the game this time around. Three cheats to get you through the game faster. While I was fine with one of them, and used it probably throughout the whole game, the other two were game breakers. The first, and only one I really used, was a ‘3x Speed’ cheat. After playing with it on for most of the game, I couldn’t switch it off; I had forgotten how slow this game was. The second was was a ‘no random encounters’ cheat. With that on you could make your way down to Sephiroth without having to deal with any of the tough enemies in the Northern Crater. Lastly… the worst offender of all was a ‘power-up’ cheat. This cheat kept healing you, meaning you couldn’t die unless you were hit with an instant death attack or their attack did more damage than you had health. Not only that, but your Limit Break meter would refill every time you used it. It broke the game and took most of the fun away from it.
So there were two reasons I wanted to replay this game. The first, and most obvious one, was that I wanted to refresh my memory for when I played the Final Fantasy 7 Remake; the second reason was to actually pay attention to the story. As a kid, back in 1997, I never fully paid attention to what they were talking about. I always just mashed away at the buttons to get past the long dialogue parts of the game, and you know what? I didn’t miss a single thing. Now I’m not saying the story for Final Fantasy 7 sucks, but it’s not that great either. The story just felt silly if you sat down and thought about it.
But in the end it all comes down to the remake. Will it be good? Will the episodic style hurt the game? Will they be taking out or putting in content in the remake? I guess we’ll just have to wait and see. All I can say is ‘Lady Luck don’t fail me now…’.
This game is slower than I had remembered, but with the ‘3x speed’ cheat I cut down a game that once took me over 70 hours to complete down to a 30 hour game. The story isn’t anything wonderful, but the characters are fun. Raising Chocobos and trying to breed yourself a Gold Chocobo will probably take up most of your time, as well as racing them. Trying to master every one of your Materia is hassle but feels rewarding after you do, and of course let us not forget about Ruby and Emerald Weapon. Final score, I give this game a solid 8 out of 10. Play it and get ready for that remake…… in about 2 years or so.
So this past week I was browsing the ‘Play Store’ on my phone for something new to play. I needed something new to play that would keep me busy until Uncharted: The Nathan Drake Collection comes out next week. Enter PewDiePie: Legend of the Brofist by Outerminds Inc. It is a cute little 8-bit platformer. The game is something like a Mario… or Adams Family for the SNES, except with a bit wonkier controls. You may find it a bit difficult to control your character while jumping in the air. The touch-screen is a little sensitive, or at least it was for me.
It’s a short game, something that you could probably beat in one day; if you play on easy mode that is. Now I’m not a big PewDiePie fan, I’ll admit that I have watched a good number of his videos, however in this game there seems to be references to his videos that only loyal fans will understand. Friends of his are also in this game as playable characters; if you’re not a fan of playing as PewDiePie, then maybe you’ll like playing as Markiplier… or how about CinnamonToastKen… or Cry? Personally, I played JackSepticEye all the way through the game once I unlocked him. Speaking of all these YouTubers, there is also voice acting in this game, which means you get to hear these YouTubers give out some cringe worthy performances.
I know it sounds like I am bashing the game, and that is not what I want to do. I actually really liked this game. It’s really really tough on the harder difficulties. I’ve only beat the first two levels on lvl. 2 difficulty; don’t judge. If you have $5 to spare, I would recommend this game, and you don’t even have to be a fan of Felix or his friends to enjoy this game. If you’re looking for a mobile game to pass the time, then this one is for you. So try it out, have fun, and go ahead and rage while you play it on the harder difficulties.
This game has only been out for about three weeks, on Android, and it doesn’t seem that I’ll stop playing it anytime soon. When Bethesda announced this game back during E3, I was excited to play something new that was Fallout related; though I would have to wait two months to get my hands on the Android version, but it was worth the wait. Not a day has passed since I haven’t been on this game; leveling up their abilities or sending them out in the Wasteland.
The game is simple enough. You are the Overseer or your own Vault, sort of like the big boss, and your job is to build your Vault while making sure the people that live in your vault don’t die. You’ll have to build water treatment plants, diners and power plants to be able to keep your Vault up and running. While running your Vault, you’re also going to have to deal with fires breaking out, Radroach and Mole Rat infestations, Raider invasions, and the scariest of all… Deathclaw invasions. I’ve had two Deathclaw invasions in a row and let me tell you, it is the worst thing that can happen to you. Your power, water and food storage goes down quickly and they can (and will) kill your Vault dwellers so fast that you had better equip every dweller with good weapons to defend themselves.
I really don’t know how long this game lasts. Is it never ending? Will it game over once you reach your 1000th vault dweller? I’m not sure if I’ll ever find out that answer because once Fallout 4 comes out this November, like so many others, I will probably be playing this game a whole lot less. It’s a fun game. Even if you are not a fan of the Fallout series you can still have fun, trying to see how big you can make your Vault. Thank you Bethesda, for such a simple yet addictive and fun game; I can’t wait to see how your main title is going to turn out.
I give this mobile game an 8/10. So long from Vault 47.
Final Fantasy Type-0 HD had me right from the get-go. Even thought the beginning was more cutscenes than it was gameplay, it was the cutscenes with the Chocobo that probably stayed with everybody in the beginning. Watching a Chocobo die was kind of strange. The only other time I remember seeing Chocobos dying was probably in Final Fantasy X, and even then they, and their riders, just disintegrated. In this game we had to sit through it and a human bleeding out… it was kinda dark. Well, what do you expect from an M-rated game. Yes that’s right, an M-rated Final Fantasy game.
When I started playing the game, it took a while for me to get used to the controls. I played on a PlayStation, so the square button was used to do the normal attacks, but it was also used to pick up something called ‘Phantoma’. Now that wasn’t that bad, but you had to wait a second of not attacking to pick it up, you couldn’t just kill the monster and pick it up right as it died. So watch out if you still have a Behemoth to kill and you’re trying to pick up the other dead Behemoth’s Phantoma. You might as well just let the Behemoth disappear and focus on grabbing the other Behemoth’s Phantoma. Another thing that annoyed me was the camera movement; it was too fast. In big open spaces like the overworld map it was fine, it moved at a decent pace; however, places like in a city you were fighting in, small spaces, the camera would move faster than it should sometimes. I’ll admit I got disoriented a few times, but nothing too major. It was just something that annoyed me, and there was nothing I could do about the speed.
A book set in World War II, following the title character, Mono, an Ape-Human hybrid. With the first few pages following Mono as he takes out Nazi after Nazi, the last ten or so pages is just a small dinner with a Nazi General, Heinrich Eberbach. This issue had a lot of text in it, though that’s not a bad thing. You get to learn a bit about what the General thinks will happen during the war and about his upbringing; and even though it is a slow build up, it seems to lead up to a confrontation between the two characters in the next issue as the General tells his four wolves (Odin, Loki, Baldor and Fenrir) to “Attack” an unknown enemy.
Picked up Dragon Age Inquisition for my PS4 on the day of its release, hoping that this game would make up for the faults of its predecessor, and, well, I can’t stop playing it. So much so, I haven’t even touched my Far Cry 4 yet. Currently, I’ve already clocked over 35 hours into the game – eating up most of my playing time are all the side quests, such as, picking up herbs and materials to craft new items. I haven’t even gone through half of the main story, which i have to say is a pretty decent story, but far from perfect.
I picked up this game a few days ago and I was a bit excited to see how this game was going to be. Played the game for a whole day and came to the conclusion that this game is exactly like another popular game – Infamous. Now I’m not saying that that’s a bad thing. I love the three Infamous games and they’re a ton of fun to play, I just didn’t expect Watch Dogs to play like them.
The two main differences between the games are 1) you traded in your superpower abilities for some awesome hacking abilities and 2) that you can drive a car in this game which is, oh boy, let’s just say the driving feels awkward. For instance, the first time I hit the gas I crashed into a wall. I thought I’d get better as time went on, but even as I got near the end of the game, I still can’t drive from point A to point B without crashing into a minimum of five things. You will be driving to a lot of places since there are a total of 39 missions in the game split into five Acts. Frankly, this is probably one of the longest games I have played so far this year, which is a good thing since most games you play nowadays can be beaten in a little over ten hours.
I was never a big fan of mobile games so naturally I’ve never heard of Marvel Puzzle Quest. Even though this game had been out since October 2013, it wasn’t until a week ago when I was persuaded to try the game for the first time. Here’s a fun fact about myself: I’m not a fan of Marvel Comics – I’m more of a a DC man myself. At first I didn’t want anything to do with this game; my friends then compared it to Bejeweled which didn’t help their case either, but in the end, I gave in and ended up downloading it on my phone. And lo and behold, in just a matter of minutes, I got hooked on the game. I guess the features of leveling up your characters and having hit points for each really got to the RPG fan in me. Since each of your characters have HP, and it takes seconds to restore just one hit point, this is not a game that you are going to be stuck on for hours and hours. If your character(s) get beat down at the end of the match, it may take them hours to regenerate back to full health, causing you to take a break from playing if you have no health kits to cure them – so at least you’re not going to be spending your whole day playing this game non-stop.
Lightning Returns is the third and final installment to the Final Fantasy XIII games. I’m a huge Final Fantasy fan, owning all numbered games, so of course I was going to get this game even if the previous one, Final Fantasy XIII-2, wasn’t that good. The first thing you’ll notice when playing is that the battle system has changed from the last two Final Fantasy XIII games – no longer do you have three characters in your party and the fighting goes away from the traditional Active Time Battle system. This did remind me a lot of another game, Final Fantasy 7: Crisis Core, however it’s not as fun. In Lightning Returns, you can move around while fighting, but it’s a slow walk; while in Crisis Core, you ran when you moved around enemies. Then there’s this interesting twist about having thirteen in-game days to beat this game, which reminded me a lot of Majora’s Mask. In actuality, you only have six days to complete the game, but by finishing countless side quests along the way, one can push it to thirteen. That’s fine, but time flies really fast in this game and some of these side quests just takes too long to be worth it. Most of your time will be spent running back and forth to do mundane tasks, such as getting flowers for someone, waiting for certain drops from monsters, or even eating at six different restaurants. I usually run through the main quests and when I stumble upon somebody giving out a side quest, also if I have time to spare, I’ll accept the quest. So far it’s worked out for me – I’ve still got a good few number of days to spare to complete the game. I’m not rushing to get through this though and neither should anybody else who plays it. [Read more…]