Who doesn’t like piloting big bad mecha-robots? It brings back memories of playing Virtual On on Sega Saturn or Gundam Side Story 0079 on the Sega Dreamcast! This FPS shooter Titanfall isn’t even out yet, but has over 80-plus awards from critics already. The game launches March 11, 2014 on the Xbox One and PC and Titan Books releases – The Art of Titanfall.
From developers at Respawn Entertainment this multiplayer FPS gimmick is you are able to pilot a 24-foot tall Titan and cause massive amounts of destruction and kills. Author Andy McVittie goes behind-the-scenes of the development of this video game and offers sneak peeks and details about the game.
This 192-page art book offers up more than just drawing and pictures of the various characters and mecha, but also the landscapes of the various city locations, along with the many ships, planes, vehicles, weapons and creatures from the game. Since Titanfall is a new game, Respawn Entertainment talks about the challenges of building everything from scratch for this universe. The art team also explains the visual style and designs that went to put the game together.
The Art of Titanfall reminds of those Japanese technical art books for Gundam and Macross, because I grew up with anime and just loved the technical robot designs and details. You don’t have to be a fan of the videogame Titanfall to enjoy this art book. If you like military costumes, mecha designs, exotic future sci-fi city landscapes, and of course the weapons, this book will be a solid reference book in your library and an inspiration for creative artists.
Hardbound: The Art of Titanfall
Author: Andy McVittie
Publisher: Titan Books