Final Fantasy Type-0 HD Collector’s Edition Review

Final Fantasy Type-0 HDFinal Fantasy Type-0 HD had me right from the get-go. Even thought the beginning was more cutscenes than it was gameplay, it was the cutscenes with the Chocobo that probably stayed with everybody in the beginning. Watching a Chocobo die was kind of strange. The only other time I remember seeing Chocobos dying was probably in Final Fantasy X, and even then they, and their riders, just disintegrated. In this game we had to sit through it and a human bleeding out… it was kinda dark. Well, what do you expect from an M-rated game. Yes that’s right, an M-rated Final Fantasy game.

When I started playing the game, it took a while for me to get used to the controls. I played on a PlayStation, so the square button was used to do the normal attacks, but it was also used to pick up something called ‘Phantoma’. Now that wasn’t that bad, but you had to wait a second of not attacking to pick it up, you couldn’t just kill the monster and pick it up right as it died. So watch out if you still have a Behemoth to kill and you’re trying to pick up the other dead Behemoth’s Phantoma. You might as well just let the Behemoth disappear and focus on grabbing the other Behemoth’s Phantoma. Another thing that annoyed me was the camera movement; it was too fast. In big open spaces like the overworld map it was fine, it moved at a decent pace; however, places like in a city you were fighting in, small spaces, the camera would move faster than it should sometimes. I’ll admit I got disoriented a few times, but nothing too major. It was just something that annoyed me, and there was nothing I could do about the speed.

Final Fantasy Type-0 Overworld [Read more…]

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