Interview with Ghostbot Co-Founder and Animator Alan Lau

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As promised in last Friday’s Catching up with Animation Studio Ghostbot, we wanted to share with our readers an interview with one of the lead creative brains behind the studio – Ghostbot Co-Founder and Animator Alan Lau. A fan of Japanese Anime and an active gamer, he’s worked for several esteemed studios in the past such as Wild Brain, Laika, and Madhouse. His ability to seamlessly integrate captivating 2D animation to each and every project is what stands out when looking at all his works en masse.

For Ghostbot, their most recent project was working on every 2D cinematic for the new Sly Cooper video game out now on the PS3 titled Sly Cooper: Thieves in Time. I’ve seen the game in action and it’s great to see them keep the charm of the original Sly games intact while pushing the quality of the game art to higher levels. Recently,we had the good fortune to sit down with Alan and find out what other video game projects the company has worked on, what his reaction was on getting the opportunity to work on such a beloved franchise, and the amount of pressure they put on themselves to get the character attributes just right.

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Catching up with Animation Studio Ghostbot

SLY_PromoArt01Since we reside in the San Francisco Bay Area, we bump into a number of devoted and talented local artists who are not afraid of working together to come up with very creative original content. One such group is Ghostbot, a small, but experienced, animation studio that has set up camp on the outskirts of San Francisco. Founded in 2004 by three young animators, they work tirelessly on a multitude of mediums, ranging from TV commercials to short films on the web to video games. With a deliberate and unique 2D style mixing pop sensibilities and cartoon art, they’ve produced and have worked on many projects that you may recognize, such as the Erin Esurance ad campaign and the painfully cute Happy Tree Friends animated series to name a few.

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The Aylesford Skull by James P. Blaylock

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James P. Blaylock is back with all new Langdon St. Ives adventure after a twenty-year absence.  “The Aylesford Skull” takes us to Victorian England 1883 where scientist/explorer Langdon St. Ives and villain Dr. Ignacio Narbondo will face off again.

Langdon St. Ives is now living in Aylesford with his wife Alice and two kids – Eddie and Cleo, while unbeknownst to them, Dr. Ignacio Narbondo is setting his plans into motion by pirating a ship in nearby Egypt Bay and grave robbing in Aylesford.  A mysterious man from the past appears to Langdon and finally tells him of Narbondo’s past and his plan to open a portal to the dead.  The villain decides to kidnap Langdon’s son – 4 year old Eddie.  The action begins as Langdon now races off to London to save his son and stop Narbondo’s portal to the dead from opening.

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Interview with Author and Steampunk Pioneer James P. Blaylock

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By now, most sci-fi and fantasy fans are familiar with the Steampunk genre, where works of fiction and art are placed in a world that features steam powered machinery and is often set in the time of Victorian-era England. In the last twenty years, we’re amazed to see how far and how creative “Steampunk culture” has pushed itself in various media, especially in literature, films, and fashion design. Though many recent fans could not even begin to explain how this genre had started out – how authors, screenwriters, and artists influenced by Jules Verne’s Voyages Extraordinaires and H. G. Wells’ The Time Machine created several whimsical and fantastic works in the 1960’s and 70’s. This then opened the door for three young authors, who were friends from the same college and were all mentored by the legendary novelist Philip K. Dick, to write their brand of Victoriana and eventually becoming, unbeknownst at the time, the pioneers of Steampunk.

Recently, we had the good fortune to have a chat with one of the pioneers, the talented James P. Blaylock, who is releasing a new Steampunk novel in his Langdon St. Ives/Narbondo series titled The Aylesford Skull published by Titan Books. It’s been twenty years since the last full novel in the series and we find out why it took that long for the book to be published, what sort of research goes into writing Victoriana, and his opinion on modern Steampunk culture.

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Awakening: The Art of Halo 4

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Being a big Xbox gamer and Halo “fanboy,” I couldn’t wait to get my hands on this new art book from Titan Books titled Awakening: The Art of Halo 4. Like many Halo fans, I was a little weary of 343 Industries taking over the Halo franchise from Bungie.  Though as the promotions started, then watching the exciting web series Halo 4:  Forward Unto Dawn, and seeing the game being released to great reviews, my fears were alleviated.

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Interview with Anno Dracula Author Kim Newman

Critically acclaimed novelist Kim Newman is well known, not only for writing great storylines, but also blending together a wonderfully imaginative cast of characters for his books. For Dracula Cha Cha Cha, the third book in his Anno Dracula series, you’ll see all of this in full view in a world intertwined with fictional characters and real people in history, such as Ernest Hemingway, Michael Corleone, Audrey Hepburn, and Tintin. Mix them into 1959 Rome where Count Dracula is set to marry the Princess of Moldavia and what you get is a fun read for fans of horror, fiction, and parallel worlds.

Today, we’re honored to have author Kim Newman to take the time out and answer questions on the reissue of the Anno Dracula books, who his primary influences, and what we can expect in Johnny Alucard, the fourth book of the series.

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Anno Dracula: Dracula Cha Cha Cha by Kim Newman

These days, blood suckers are everywhere in popular culture – you’ll see vampires, zombies, and werewolves on the tube, in films, and in comics.  One of the most popular horror characters of all time is Bram Stoker’s Count Dracula and critically acclaimed novelist Kim Newman, takes the Count into an alternate universe where Van Helsing and friends failed to kill the famous vampire.  As a result, Dracula eventually takes over England, where vampires become part of the society at large.

Dracula Cha Cha Cha is the third book in the Anno Dracula series (Anno Dracula & Anno Dracula:  The Bloody Red Baron) and the setting is 1959 Italy, where Count Dracula is to wed the Princess of Moldavia Asa Vajda in Fregene, Italy.  Journalist Kate Reed intended to visit old “friends” Charles Beauregard and Genevieve Dieudonne in Rome, but gets wrap up in a murder mystery with secret agent Hamish Bond, where vampire elders are being murdered.  And the like the Anno books before it, Kim Newman is known for using historical settings of the time to move the plot, and the characters meeting famous historical people and popular fictional characters from that era.  The book has an added bonus short story – Aquarius with protagonist Kate Reed trying to solve 2 murders in London 1968. Journalist Kate plays detective and meets an enemy from the past.  And I liked the fact that there is also a chapter of Annotations explaining various references in the story.  If Twilight films are not your cup of tea, then you should definitely pick-up this bloody vampire book and may I also suggest reading Kim Newman’s first book Anno Dracula.

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Paperback:  Anno Dracula – Dracula Cha Cha Cha

Author:  Kim Newman

Publisher:  Titan Books

MSRP:  $14.95USD

Available:  October 26, 2012

Silhouettes from Popular Culture by Olly Moss

You’ve probably seen his artwork floating around the World Wide Web, email links from friends saying take a look at these cool movie posters, or seen his box art for the PS3 video game Resistance 3.  If you don’t know who Olly Moss is, well you should take notice now with his first collected art book by publisher Titan Books – Silhouettes from Popular Culture.

This book collects Victorian art of silhouette portraits with Olly’s own style, with a sense of fun and wit.  Flipping through the pages, you will be amazed at the various silhouette portraits of pop culture characters from comics, films, TV, cartoons, anime, and videogames.  Olly started this small project as a way to put up nerdy art that his girlfriend would like in the house and since ballooned to around 300 “paper cut” silhouette pieces.  With only 144 pages in this book, Olly picked his favorite silhouettes to be in this collection.  When you look at the various silhouette art pieces you might be wondering to yourself, how the heck did he get so precise with just scissors?  Well, he admits to using industrial laser cutters.

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Interview with The Great Showdowns Artist Scott Campbell

Scott Campbell (known professionally as Scott C.) is an American painter and illustrator who also works as Art Director for the brilliant game development studio Double Fine Productions. We recently got the opportunity to ask him a few questions about his wonderful new book The Great Showdowns – a collection of his 130+ paintings showcasing the greatest confrontations in film, where we find out how his love of movies has influenced his life, which one showdown would “rule them all,”  and just how awesome Neil Patrick Harris is.

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RTNDR:  The Great Showdowns has over 130+ film-inspired paintings and you seem to be a serious fan of cinema and the confrontations presented within them – so have you watched all of these films in their entirety and what is it about these struggles that lead you to draw them?

Scott C:  I have seen all of the films in the book and almost all the films on the site, but i must confess that there are a few that i skimmed.  There were some that i recognized as culturally significant, but just never felt like watching them. Heh heh. But there were always moments that stuck with me through the years, even if just moments from the TV ads!  But pretty much most of them i have seen through my many years of existence.  But most people have seen as much as i have, i have just started painting them all.  I do absolutely love watching films though.  They have influenced every part of my life since i was a kid from the clothes that i wore to the jokes that came out of my mouth.  When i was younger, my favorite films were a part of my identity.  And struggles are something we can all identify with, whether it is struggling with an enemy or struggling with a menu to figure out what the heck dish to order.  There are so many moments that have stuck with me through the years and it is crazy how much nostalgia just floods back when I go back and watch those films.  I love exploring those moments and i love assembling them into an epic mix tape of great film moments.

RTNDR:  There are many more Showdown paintings on your website, GreatShowdowns.com, but we wanted to know how did you decide which paintings would be included in this art book?

Scott C:  The  book collects my favorite of the first big chunk of them.  Some of the more obscure ones we did not include in the book.  We have obscure ones in there for sure, but we tried to choose ones that would be most enjoyable for everyone to figure out. With plenty of good obscure ones though, don’t worry. The project is ongoing, so there are plenty for more books in the future!

RTNDR:  Our editors’ favorite 80’s movie is Top Gun and they tried looking for a Top Gun showdown in the book to no avail – that got us to asking were there movies that you really wanted to draw for but thought that it just might not work? Did you consider painting TV series-inspired showdowns?

Scott C:  I’ve done Top Gun twice!  But maybe i wasn’t into how they turned out enough to include them in the book.  I know that the most recent one was made too late for the book, the volleyball scene.   The first one was Maverick versus Iceman.  But anyway, there are for sure showdowns that i havent figure out how to make yet.  I really want to do a Memento showdown, but i want to do him with his shirt off and all his tattoos and i can’t figure out what he would be showing down with. Some movies aren’t unique enough for me to find good visual elements to work with, like war movies or westerns.  I have done TV shows and video games for special events.  Like that LOST event that happened at Gallery 1988 a few years back. But for the Great Showdowns site, i am sticking to films.  That is my rule for now!  Just because you have to have rules and I’d be opening a huge can of worms with TV shows that i am not ready to open just yet.

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The Great Showdowns by Scott Campbell

Have you ever watch a movie and then a great scene appears on screen with an actor and thought to yourself, man that was an epic moment or just an iconic scene that will resonate in your brain forever?  Well artist Scott Campbell thinks so, and his “Great Showdowns” series celebrates cool moments in films of various genres, from the classics, thrillers, romantic-comedies, action flicks and even documentaries.

The art book collects over 130 paintings of “Great Showdowns” and showcases Scott’s eclectic taste in films like The Roman Holiday, Alfred Hitchcock’s Birds and Psycho, Kickass, Black Swan, Say Anything, and others.  The art style is simple and whimsical and will surely put a smile on your face.

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Spotlight #8: Behind-the-Scenes with Ensambles Ballet Folklórico de San Francisco

Retrenders visited Ensambles Ballet Folklórico de San Francisco to catch a glimpse into the intense planning and preparation that took place months ago for the upcoming 20th anniversary show, “Las Pinturas de Diego Rivera y Frida Kahlo en Movimiento” (The paintings of Diego Rivera and Frida Kahlo in Movement).

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Ensambles, a premier Mexican folk dance company in San Francisco, has been presenting the art, dance and culture of Mexico on stages and venues in the Bay Area and abroad throughout the last 20 years.

The company, led by artistic visionary, Zenón Barron, will be presenting its capstone performances at the Herbst Theatre in San Francisco and at the Spreckels Performing Arts Center in Rohnert Park.

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The cast of Ensambles is over 35 dancers strong, with training in multiple dance disciplines. The special presentation will bring together the dance company and three of the Bay Area’s finest traditional musical groups: Vinic-Kay (La Gente y el Canto), Cascada de Flores and Los Compas.

Show schedule:

November 3, 2012 – 7:30pm – Herbst Theater, San Francisco

November 17, 2012 – 7:30pm – Spreckels Performing Arts Center, Rohnert Park

Tickets can be purchased at City Box Office

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For more info, see: Ensambles and Cascada de Flores

Contributed by Al Morales (aka greyluvr)
Host, Retrenders Spotlight

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Spotlight #7: Comedy Bodega

Retrenders Spotlight stopped by Esta Noche nightclub in the heart of San Francisco’s Mission District for Comedy Bodega, a weekly comedy fest that brings local and national talent to the intimate stage.

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For the last seven seasons, on every Thursday at 8pm, Esta Noche has opened its doors to Bay Area comedy seekers…completely FREE OF CHARGE.

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Retrenders pinned down host and producer, Marga Gomez, to discuss what makes Comedy Bodega an attractive platform for many Bay Area comics.

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The Collected Adventures of Flash Gordon

Many of us who grew up with the Internet and social media might not remember reading comic strips from newspapers or magazines.  As a kid growing up in the 80s, my family would get the Sunday newspaper which would have all the comic strips in one section – the Sunday Funnies.  I absolutely could not wait to dive-in on reading new stories of Prince Valiant and the Peanuts gang.

One of the most popular characters from the Sunday comic strips was space adventurer Flash Gordon.  At this time, Philip Nowlan created the original sci-fi star Buck Rogers, thus giving birth to Alex Raymond’s creation of Flash Gordon that debuted in Sunday newspapers on January 7, 1934.  Raymond introduced the world to film-like realism, futuristic worlds, exotic women, and just plain fun stories.

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Interview with Resident Evil: Retribution Author John Shirley

residentevilmoviebookA few weeks ago, the 5th film installment of the Resident Evil franchise opened in theaters plus the Resident Evil 6 video game will be released on October 2, 2012.  For fans who can’t get enough of Resident Evil, a book adaptation of Resident Evil: Retribution has also been released through Titan Books written by cyberpunk/sci-fi author John Shirley.  The book will showcase Alice and her team as they fight the powerful Umbrella Corporation and the deadly T-virus that has taken over the world.  We had the opportunity to ask the prolific writer a few questions where we discuss his favorite authors, recommended readings, and Milla Jovovich.

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RTNDR:  Before Titan Books had approached you to work on the Resident Evil: Retribution novelization, were you familiar with the franchise? Was there anything specific in the Resident Evil world, such as the characters or maybe the mix of horror and science fiction, that drew you to this project?

John Shirley:  I like writing novelizations, now and then, it’s fun to do, not terribly difficult for me since I have written scripts (eg, THE CROW) so I grasp pretty well what the scriptwriter intends visually. Certainly, horror novelizations are fun. And the novelization job gave me an excuse to watch all the Resident Evil movies, in preparation, which, in turn, gave me an excuse to watch the beautiful, scantily clad Milla Jovovich for hour after hour. Milla of course plays the main hero in Resident Evil, Alice. So how can I complain about that gig?

RTNDR:  You’ve also written both the Doom and Constantine film novelizations, so we were wondering, what is your process or how did you go about writing movie novelizations? Do you get a script of the movie beforehand or maybe even get to preview the film? Also, is there a lot of interaction between you and the film company?

John Shirley:  I get a script yes, but these days they are very close with their DVD previews because they don’t want them to be leaked on the internet … not that I would ever do that. As a scriptwriter myself, I’m not a fan of movie piracy . . .

They send me the shooting script and *usually* it’s the true shooting script, the final-final, but I remember with Doom they changed it anyway when I was well into the novelization so I had to rewrite it. But that’s all part of the business. And some interaction with the film company may be part of novelizing, but usually there is an intermediary at the publisher. They forward any questions I may have. I try to familiarize myself with the franchise, so I don’t have too many questions. Nowadays there are “wikis” that give a lot of information, so I rely on the fans who organize those too. They’re usually accurate. But in the case of Doom I had played all the games and related games already; in the case of Constantine I was aware of the John Constantine (Hellblazer) comics. The movie diverged from the comics but the character was pretty close in a lot of ways. Of course, Keanu Reaves’ character was American, not British as the original John Constantine was. I later wrote a couple of John Constantine: Hellblazer novels for Pocket Books. You can still find them on Amazon … and those I based purely on the comic books. It’s the British John Constantine. So I’ve “novelized” two separate versions of the character John Constantine. And in one of the books I explain (somewhat humorously) the discrepancy between them, in an indirect way.

I work from the script by visualizing scenes and then turning them into prose, but also — especially with an action-oriented story like Resident Evil — I have to flesh it out, create some new characters, get into new point of views, find ways to explore the back stories of the main characters without contradicting what we know about them. It can be tricky. I always work to flesh the story out “organically”, so it’s all of a piece and natural and creatively done, rather than “padding” it. That is, I do my very best to write the novel so everything is entertaining and creative, and not just something to fill out the book.

I sometimes order related book material — eg, I ordered a big book about Resident Evil, a sort of guidebook, to use as a source, but I had to be clear on the way the Resident Evil movies differ from the game Resident Evils. Fans of the games seem to really like the movies — but they’re aware that they’re not completely consistent in all their character histories, arc and so on with the games. It’s as if the games and films take place in parallel but separate universes. So I had to keep all that in mind …

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Soundtype Track 2 – Jamaica in Two Parts

Since this is Soundtype’s second post, why not write about two recent songs that just happen to have the same song title – and both are very,very catchy. First up is a band from London called Theme Park with their second single “Jamaica” which was released on August 20, 2012. The band consists of two brothers and two school friends and their indie-pop sound resembles another English group, Bombay Bicycle Club, which coincidentally, they’ve also toured with last year. The track has got that tropical, laid-back flavor and, with every listen, it just makes you want to fly to Mo Bay and get some rum.  Here is “Jamaica” by Theme Park:

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The Cocktail Waitress by James M. Cain

In The Cocktail Waitress our protagonist is Joan Medford, a beautiful young mother who recently became a widow after her abusive husband got into a deadly car accident.  She takes a job as a waitress in a seedy local cocktail lounge to make ends meet and to take care of her young son.   At the Rose Garden Lounge is where she meets two men that will change her life – a rich, old man, Earl K White III, and a good-looking charmer named Tom Barclay.  As Joan’s relationship evolves with these two men – danger and drama unfold.  As the reader, you will decide if Joan Medford is a femme fatale or an innocent bystander that’s always at the wrong place at the wrong time.

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Soundtype Track 1 – Tunogo’s Remix of After The Fall’s “Don’t Feel”

We’re starting a new weekly blog series here on Retrenders called Soundtype where I’ll cover emerging artists or indie music that have recently hit my playlist. New music is an obsession of mine – just listening to new tracks takes up most of my day –  so it just made sense to write about and share with our audience which song or artist stood out that week.

Let’s start off the series with a remix from Tunogo, an LA based electronic music act helmed by Bass/EDM producer Jess Labb. She put together a nice dubstep/downtempo mix of After The Fall’s new single “Don’t Feel.” Here’s the track – After The Fall – Don’t Feel (Tunogo’s Benumb Remix):

If you like this, you can download the track for free (while it’s still available) or check out other tracks and EP’s by Tunogo on her Soundcloud page. Jess Labb is currently working on a follow up to the Intemperatus EP out on Sodio Recordings and you can find more info on Tunogo on their site – Tunogo.com

After The Fall (also hailing from Los Angeles) is releasing the “Don’t Feel” single later this month on September 25, and it includes this mix plus three others – here’s the teaser link for all the upcoming tracks.

Next week, I’ll highlight two recent remixes that just happen to share the same song title thus confusing me to no end as to which group sang what. See ya then!

Spotlight #6: The Art of Junko Mizuno

ALHAMBRA, CA.  Known for her “cute noir” art style in Japan and in the States, Junko Mizuno is an underground artist that has been featured worldwide on television and in print media.  We caught up with Junko at Gallery Nucleus for her exhibition on Hansel & Gretel. Listen to Junko in her own words on her art and career by Project 760 Productions’ Richard Sze.

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Dinosaur Art – The World’s Greatest Paleoart

As kids growing up, didn’t we all love dinosaurs?  We learned about dinosaurs in school and at the museums.  For me I think it was the Transformers’ Dinobots and Steven Spielberg’s Jurassic Park that really got me into dinosaurs.  I always thought art & science were separate worlds, but they are interwoven here with one another – Dinosaur Art.  Paleo-artists take fossils from extinct species and bring them back to life in the form of drawings, paintings, and digital mediums, like CGI and Photoshop.

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Titan Books: Lenore – Swirlies

lenoreswirliesWhen I was passed Swirlies, a collection of Lenore comics by Roman Dirge, I was thrown into a nostalgic memory of years past. I was introduced to Lenore by a friend 10 years ago and I was quite captivated by the cute undead girl with her various quirks and morbid humor. Before I even opened the book, I was a little worried about how I would find the comic now. Oftentimes our present selves become disappointed with items of our past, outgrowing material we had cherished due to changing tastes or even just due to age. I remember the last time I cleaned up around the house, I found a stack of old comic books that, upon reading, I discovered that I no longer found them funny or interesting. I was quite saddened as I realized that they didn’t mean anything to me now other than childhood memories so I passed them off to someone younger who would appreciate them.

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Sherlock Holmes – The Army of Dr. Moreau

sherlockholmesbookcoverGruesome murders have been found around the city of London.  Sherlock Holmes’ brother Mycroft, a government agent, tells him of the grizzly findings and a scientist named Dr. Moreau that might be behind this. This time, Sherlock and Dr. Watson will be off on a Resident Evil-style horror/adventure as they face a mad scientist creating half animal and half human species.

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The Twenty-Year Death by Ariel S. Winter

winter20yeardeathbookIf you like sexy women, French accents, booze, cigarettes, and murders to solve, you will want to read Ariel S. Winters debut crime novel – “The Twenty-Year Death.”  The crime tale begins with a dead body on the streets of a small French town. What unravels are three complete stories that are interconnected – making one epic narrative. The first story – “Malvineau Prison” takes place in France in 1931; Book 2 – “The Falling Star” takes place in 1941 and involves a private detective keeping an eye on a studio’s leading lady in Hollywood; and the final Book – “Police at the Funeral” happens in 1951 and tells the tale of one man’s last chance at redemption.

This is a great debut novel by the author and I thoroughly enjoyed reading through the different writing styles in each book. If you are not in the mood for summer blockbuster flicks at the theater or sitting at home playing with your iPad, may I suggest some page turning thrills with “The Twenty-Year Death.”

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Interview with The Twenty-Year Death Author Ariel S. Winter

winter20yeardeathbookNext week on August 7th 2012, Titan Books will be releasing Ariel S. Winter’s debut crime noir novel “The Twenty-Year Death.”  Our Retrenders staff had a chance to interview Mr. Winter and talk a little about the book, his influences, and more:

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RTNDR:  How did you come up with the idea to start The Twenty-Year Death? What inspired you to write not just one story but three complete novels written in the style of three different iconic mystery writers?

Ariel: I originally set out to write a different book. It was going to have a frame narrative, and within that frame would have been full novels of various genres. So it was in that context that I wrote Malniveau Prison in the style of Georges Simenon. When I decided to jettison the original idea but keep Malniveau Prison and expand it into what became The Twenty-Year Death, it only made sense to continue with other pastiche/homages. The character that I was going to follow from book to book was an American writer living in France in the 1930s, and so many of the writers who did that in real life, like F. Scott Fitzgerald and Ernest Hemingway, ended up writing for Hollywood at some point. And Hollywood led naturally to Raymond Chandler in the 1940s. So with ten years between the first two books I figured there should be another ten years between book two and book three, and the list of choices of master crime writers from the 1950s was basically Jim Thompson and Patricia Highsmith. At the time, I’d read more Thompson and his style fit better for the subject of the book.

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Is That a Plane in Your Pocket?

Pocket Planes Title Screen

Pocket Planes Title Screen

Nimblebit, the team that brought you Tiny Tower, is back with a new game called Pocket Planes. Instead of managing a tower, you’re in charge of managing an airline.

If I had to classify this game, I would place it in the time management style of games. It starts you off with a plane and a couple of airports and your job is to move passengers and cargo from one airport to another while maximizing profit. As you make money, you expand your airline with more planes and airports.

Fortaleza Airport

Fortaleza Airport

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Interview with Luke Chueh

bearingtheunbearablebookHere at Retrenders I had the pleasure of interviewing Luke about his just released book, The Art of Luke Chueh – Bearing the Unbearable published by Titan Books, and got to know a little more of the painter and graphic designer.

RTNDR:  I see this book is a great collection of your paintings, acrylic statues, and even showing your skateboard art, but we know you have an amazing collection of vinyl work. Will we see a book highlighting your vinyl art?

LUKE:  I think creating a book of my 3-D work would be a great idea. Maybe in couple years after I’ve built up a large enough portfolio.

RTNDR:  How would you categorize or characterize your art or should we even categorize art?

LUKE:  Years ago, I used to spend time thinking of new names for the genre of my art. I always felt “Lowbrow” had demeaning connotations and “Pop Surreal” only told a part of the story. Word combinations like “Post Brow”, “Idealized Art”, or “Contemptorary” became labels I threw around. But lately I’ve sort of “come to terms” with Lowbrow & Pop Surrealism. To dismiss these would be to dismiss the artists whose work inspired label, and if fans and critics consider my art to be of the genre, then whom am I to tell them they’re wrong? But to be completely honest, I would prefer having my work simply recognized as “contemporary art” (ie. Art that is characteristic of the present).